Hey Sparx, check out some of the latest buzz on me, Spyro the Dragon™!

SONY COMPUTER ENTERTAINMENT AMERICA PREPARES TO UNLEASH THE BIGGEST LITTLE VIDEOGAME OF 1998, PlayStation™ ­ Exclusive Spyro the Dragon Set to Debut in September.

FOSTER CITY, Calif. Gliding into the hearts and homes of videogamers around the country this September is Spyro the Dragon, a brand-new character-based, action adventure title. Available only for the PlayStation game console, Spyro the Dragon is being unveiled toady for the first time at the Electronic Entertainment Expo (E3) in Atlanta. Spyro the Dragon takes players inside a wonderful journey as they glide, fly, roll, jump, charge, flame and frolic through more than 30 graphically stunning and completely interactive fantasy worlds. This game delivers true technological innovations and combines it with superb frame design, unique gameplay mechanics and Hollywood-style effects, including music composition by Stewart Copland, film composer and ex-member of The Police.

"PlayStation has an unprecedented track record launching world-renowned consumer game 'favorites' such as Crash Bandicoot, Tomb Raider and Parappa the Rapper. Spyro the Dragon will undoubtedly breed its own offspring of loyal fans who will be drawn by the character's unique appeal and impressive game environment." said Peter Dille, senior director, product marketing, Sony Computer Entertainment America." Spyro the Dragon has that type of overwhelming quality that will draw gamers across all demographics ­ young and old, male or female ­ making it one of our premiere title offerings this year for PlayStation."

Universal Interactive Studios, Inc. develops and promotes Universal Studio's properties for the global digital consumer market. Universal Studios is a unit of The Seagram Company Ltd., a global beverage and entertainment company.

Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation game console for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, California, Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc.

That's great Spyro! Now take a look at what PREVIEWS says about us:

SPYRO THE DRAGON

Go from hatchling to hero in SCEA's latest. Spyro's 30+ levels are completely free-roaming and spool directly from the disc, minimizing intrusive loading screens and giving the game a distinct cartridge-like feel. Well aware of how crowded the 3D platform genre is becoming on the PlayStation, Insomniac Games is said to be cramming every visual trick they know into Spryo ­ which is probably considerable if you look at their past works. Additionally, the frame rate is said to be running at a silky-smooth 30 framers per second, even with all of its aesthetic treats in full working order. Suffice to say, it looks like its graphics will be top notch.

Taken from Previews Official Playstation Magazine July 1998 by Gary Mollohan

Um, Spyro, did you understand any of that?

Sure I did Sparx ­ they said we look great because our creators know what they're doing!

Hey Spyro! Take a look at what Joe Rybicki said about us in E3 News:

"...another free-roaming 3D platformer. Superb graphics and nice, large levels, combined with Spyro's ability to glide and his amusing head-butt add some variety."

Awesome Sparx! NEXT GENERATION also had some great things to say about us:

SPYRO THE DRAGON

Insomniac's expansive 3D platformer breaks the fog barrier on PlaysStation ­ and the game already plays better than most. Comic interactivity is especially enhanced when the enemies display exaggerated and humorous animations. Many of the wacky enemies taunt, laugh, and even moon the player. This type of gameplay also leads to some well-designed puzzles ­ for instance, how will Spyro get around a character armored on two sides?

Unlike most platform games, Spyro does not feature unsupported pieces of land floating back and forth in the sky for no apparent reason. Instead, players encounter wizards who morph the terrain, complete with particle system spell animations. The wizards add continuity to the world, doing away with the kind of uninspired take-it for granted design that marks too many platformers. Here, the wizards are also engaging targets for Spyro. This marriage of character and level design is a hallmark of Cerny's design sense and a high point in the game.

Spyro is a kids' game in much the same way a Mario 64 is a kids' game. Like Mario, Spyro's whimsical visuals belie a challenging game environment. Spyro may begin easily enough, but the difficulty will ramp up considerably. However, the game is not meant to be exasperating. Cerny's vision is to minimalize the frustration gameplayers may have with backtracking and the constant revisiting of the same areas. To that end, the game evolves in a nonlinear fashion with (usually) multiple paths to various levels that come off a central area like spokes. Frequent continue points placed around the levels instill the game with even more accessibility, and if a player is really struggling, power-ups appear more frequently.

 

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