Hey Sparx, check out some of the latest buzz on me, Spyro the Dragon™!
SONY COMPUTER ENTERTAINMENT AMERICA PREPARES TO UNLEASH THE BIGGEST LITTLE
VIDEOGAME OF 1998, PlayStation™ Exclusive Spyro the Dragon Set to Debut
in September.
FOSTER CITY, Calif. Gliding into the hearts and homes of videogamers
around the country this September is Spyro the Dragon, a brand-new character-based,
action adventure title. Available only for the PlayStation game console,
Spyro the Dragon is being unveiled toady for the first time at the Electronic
Entertainment Expo (E3) in Atlanta. Spyro the Dragon takes players inside a
wonderful journey as they glide, fly, roll, jump, charge, flame and frolic
through more than 30 graphically stunning and completely interactive fantasy
worlds. This game delivers true technological innovations and combines it
with superb frame design, unique gameplay mechanics and Hollywood-style effects,
including music composition by Stewart Copland, film composer and ex-member
of The Police.
"PlayStation has an unprecedented track record launching world-renowned
consumer game 'favorites' such as Crash Bandicoot, Tomb Raider and Parappa
the Rapper. Spyro the Dragon will undoubtedly breed its own offspring of
loyal fans who will be drawn by the character's unique appeal and impressive
game environment." said Peter Dille, senior director, product marketing,
Sony Computer Entertainment America." Spyro the Dragon has that type
of overwhelming quality that will draw gamers across all demographics
young and old, male or female making it one of our premiere title
offerings this year for PlayStation."
Universal Interactive Studios, Inc. develops and promotes Universal Studio's
properties for the global digital consumer market. Universal Studios is
a unit of The Seagram Company Ltd., a global beverage and entertainment
company.
Sony Computer Entertainment America, a division of Sony Computer Entertainment
America Inc., markets the PlayStation game console for distribution in North
America, develops and publishes software for the PlayStation game console,
and manages the U.S. third party licensing program. Based in Foster City,
California, Sony Computer Entertainment America Inc. is a wholly-owned subsidiary
of Sony Computer Entertainment Inc.
That's great Spyro! Now take a look at what PREVIEWS says about us:
SPYRO THE DRAGON
Go from hatchling to hero in SCEA's latest. Spyro's 30+ levels are completely
free-roaming and spool directly from the disc, minimizing intrusive loading
screens and giving the game a distinct cartridge-like feel. Well aware of
how crowded the 3D platform genre is becoming on the PlayStation, Insomniac
Games is said to be cramming every visual trick they know into Spryo
which is probably considerable if you look at their past works. Additionally,
the frame rate is said to be running at a silky-smooth 30 framers per second,
even with all of its aesthetic treats in full working order. Suffice to
say, it looks like its graphics will be top notch. Taken from Previews Official
Playstation Magazine July 1998 by Gary Mollohan
Um, Spyro, did you understand any of that?
Sure I did Sparx they said we look great because our creators
know what they're doing!
Hey Spyro! Take a look at what Joe Rybicki said about us in E3 News:
"...another free-roaming 3D platformer. Superb graphics
and nice, large levels, combined with Spyro's ability to glide and his amusing
head-butt add some variety."
Awesome Sparx! NEXT GENERATION also had some great things to say about us:
SPYRO THE DRAGON
Insomniac's expansive 3D platformer breaks the fog barrier on PlaysStation
and the game already plays better than most. Comic interactivity is
especially enhanced when the enemies display exaggerated and humorous animations.
Many of the wacky enemies taunt, laugh, and even moon the player. This type
of gameplay also leads to some well-designed puzzles for instance,
how will Spyro get around a character armored on two sides?
Unlike most platform games, Spyro does not feature unsupported pieces
of land floating back and forth in the sky for no apparent reason. Instead,
players encounter wizards who morph the terrain, complete with particle
system spell animations. The wizards add continuity to the world, doing
away with the kind of uninspired take-it for granted design that marks too
many platformers. Here, the wizards are also engaging targets for Spyro.
This marriage of character and level design is a hallmark of Cerny's design
sense and a high point in the game.
Spyro is a kids' game in much the same way a Mario 64 is a kids' game.
Like Mario, Spyro's whimsical visuals belie a challenging game environment.
Spyro may begin easily enough, but the difficulty will ramp up considerably.
However, the game is not meant to be exasperating. Cerny's vision is to
minimalize the frustration gameplayers may have with backtracking and
the constant revisiting of the same areas. To that end, the game evolves
in a nonlinear fashion with (usually) multiple paths to various levels that
come off a central area like spokes. Frequent continue points placed around
the levels instill the game with even more accessibility, and if a player
is really struggling, power-ups appear more frequently.
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